Alex's Contributions


I programmed everything relating to the feather's physics including its gravity, floor and ceiling constraints, and rotation. Hugo was on call with me as I programmed and helped me search up how to use certain processing classes. I also implemented the background and music. I  figured out how to implement voice controls into Processing and instructed Bryant on how to use it to control the feather. The code that controls the behavior of the feather when its given input was written by me. I also programmed the box that moves up and down. This was included to give the play a pseudo-objective but has no mechanical significances. 

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