Hugo Lopez


I helped with scripting the falling feather mechanic along with helping make it where it rotated correctly and was able to float up at the push of a button to test it out. That was a continuing error we ran into where the feather was falling crooked instead of smooth like an actual feather would. We eventually fixed it and positioned the feather correctly. Our original input/controller was going to be a Dual Shock game controller, but we later decided to go with the microphone because not everyone may have a Dual Shock controller, but most of our targeted audience has a microphone (usually the built-in one in laptops). 

I also helped with implementing the sensitivity changes in that based on the players volume in that they talk, the feather will either float up or not. We were able to make it where the standard sensitivity is at 0.08 but in case players can't reach that level, they can press the S key to lower the number to make the feather float up at a lower volume while pressing the W key will raise the feather float at a higher volume. This change is visible in the square on the right side of the game where the S key changes it to black while the W key will change it to be red. 

Files

Final_feather.zip 3.3 MB
Nov 19, 2020

Get Stressful Feather

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